Devlog
- May 27, 2021 by Critical Charm#A Giant Problem, #VR, #Patch Notes, #Bug Fixes, #Particle Effects, #Characters, #MapsBug Stomping And Dragon Dodging The game is getting cleaner, tighter, and better. And that’s because of the hard work the team is putting in. And it’s not just hard work but a lot of work. This pa... Continue reading
- April 27, 2021 by Critical Charm#A Giant Problem, #VR, #Patch Notes, #Shaders, #Animations, #AI, #PhysicsPolish, polish and more polish. The game is getting cleaner, tighter, and better. And that’s because of the hard work the team is putting in. And it’s not just hard work but a lot of work. This pa... Continue reading
- March 16, 2021 by Critical Charm#Patch Notes, #A Giant Problem, #VR, #Updates, #Game Development, #Unity3DAnother Step Closer To Release And It’s A Big One Too Well that was a lot of work. It’s been a while since our last patch, but we know it was worth the wait. Why? Cause this one has so much in it... Continue reading
- January 15, 2021 by Critical Charm#Roadmap, #A Giant Problem, #VR, #Game Development, #Production, #Campaign, #RogueliteWe’re looking forward to 2021 and here’s why! We made it through, and we launched it into Early Access on April Fool’s Day in the midst of the pandemic and the restrictions they put here in plac... Continue reading
- November 26, 2020 by Critical Charm#A Giant Problem, #VR, #Awards, #Game of the year, #Steam, #The Steam Awards, #VoteIn The Steam Awards and help make this year at least a little bit okay. 2020 sure has been something. So we thought why not make it a little more amusing. And what’s more amusing than a game called... Continue reading
- November 20, 2020 by Critical Charm#Patch Notes, #Update, #VR, #A Giant Problem, #Indie GameA Much Needed Change Albeit A Small One Key to this game is the ability to throw. That’s affected by a number of factors, namely the hardware you the player are using. Long story short, we’ve acco... Continue reading
- October 29, 2020 by Critical Charm1#A Giant Problem, #VR, #Virtual Reality, #Patch Notes, #Updates, #Levels, #Game DesignA Big Update For A Big Year 2020 continues and so does the development of A Giant Problem. We hope this update finds you well. If not, hopefully this will be a bright moment in the day. And boy do we... Continue reading
- August 04, 2020 by Critical Charm#VR, #Patch Notes, #A Giant Problem, #Unity 3D, #Action, #Particle Effects, #Analytics, #GDPRWe’re relaxing… seriously we are. We just thought we’d put out a small patch at the same time. As you can see from the beautiful artwork Minna, our Art Director, has created, even our characters... Continue reading
- June 23, 2020 by Critical Charm#update, #VR, #virtual reality, #A Giant Problem, #Progression, #Upgrades, #Fantasy, #Maps, #Levels, #BalanceSummertime in the city! Summertime is a pity. Cause you should be outside... but then you won’t be playing our game. Hell it’s nice here in Helsinki, which we sometimes call Hel. That said we cert... Continue reading
- May 04, 2020 by Critical Charm#A Giant Problem, #VR, #UI, #UX, #Fantasy, #Giants, #Features, #Patch NotesThings keep getting better and better, so much so that we can say you’ll have to holster your enthusiasm. Well actually it’s more about clubbing. But we’ll get to that in a moment. Before we ram... Continue reading
- April 18, 2020 by Critical Charm#patch notes, #VR, #A Giant Problem, #Virtual Reality, #UI, #balanceWe had more planned for today, but we’re letting it bake. More maps, more maps, everyone wants more maps! Not just you, but so do we. That said we want them to be good maps. It’s a matter of quali... Continue reading
- April 09, 2020 by Critical Charm#patch notes, #A Giant Problem, #VR, #virtual reality, #controls, #movement, #game development, #audioWhat a week eh? Well at least we’ve got some updates and fixes for you! First and foremost, if you’re playing A Giant Problem on the Valve Index using the Knuckle Controllers we recognize that thi... Continue reading
- April 01, 2020 by Critical Charm#A Giant Problem, #VR, #Vive, #Valve Index, #Virtual Reality, #Early Access, #Launch, #Oculus, #Critical CharmLook at the road map and you’ll get a great idea! TL;DR - We’ve got new stuff coming every two weeks! Okay it’s not laid out much like an actual map but it sure is pretty. And we do have some ve... Continue reading
- March 23, 2020 by Critical Charm#VR, #Early Access, #A Giant Problem, #Oculus, #Vive, #Valve Index, #Action, #Fantasy, #SteamWe’re going into Early Access on April 1, 2020! We here at Critical Charm are excited to finally share with you all that we’ve been working on, not so secretly, over the past year. A Giant Problem... Continue reading
- March 13, 2020 by Critical Charm#Team, #Teamwork, #Remote Work, #A Giant Problem, #VR, #Distance Work, #Health, #Crunch, #Early AccessHome. We all went home. As a preventative measure with regards to Covid-19. Asides from washing our hands regularly and providing sick leave we’re taking the precaution of having everyone work from... Continue reading
- March 02, 2020 by Critical Charm#News, #VR, #podcasts, #Finland, #Leadership, #Entrepreneurship, #Creativity, #Game DevelopmentAbout culture and leadership! Especially since our CEO was interviewed for an article and our Chief Storyteller was on a podcast. We’re apparently an interesting bunch, and not just cause we’re a... Continue reading
- February 20, 2020 by Critical Charm#VR, #A Giant Problem, #Critical Charm, #Helsinki, #Finland, #HipFire Games, #XR, #AR, #Virtual Reality, #EventsWe’ll be at AWE Nite Helsinki! So why not come join us… and maybe play the game! Our very own CEO Marjo Sutinen will be at Arcade 5 to demo the game to the crowd and talk about its development. So... Continue reading
- February 01, 2020 by Critical Charm#UI, #Menus, #UX, #User Interfaces, #VR, #A Giant ProblemWe’re talking a hot button issue within VR development this week - user interfaces. Do you need one? If so what's in it, how's it look, how physical are the interactions? Hell there are a lot of que... Continue reading
- February 01, 2020 by Critical Charm#Damage, #Random Number Generator, #Skill, #VR, #A Giant Problem, #Accessibility, #Approachability, #RandomnessWe’re not leaving things to chance with A Giant Problem. Everything’s on you. Not on you on you, but it is based on your skills. Or lack thereof. Chance and skill are intimately tied together in g... Continue reading
- February 01, 2020 by Critical Charm#Discord, #Chat, #Team, #Community, #A Giant Problem, #VR, #Critical CharmIt’s utter discord here at Critical Charm! We’ve got A Giant Problem! And we need to all talk about it! And now we can! Join us on our official Discord server . Come talk about our work, game deve... Continue reading
- February 01, 2020 by Critical Charm#Hedgehog, #VR, #A Giant Problem, #Characters, #Archers, #Design, #ArtIt was sitting right there. We had to take it. How could we not? It was just so cute. Also, we made a pun. So we’ve got a new character to show you. And it’s a Hedgehog. A slightly blue Hedgehog... Continue reading
- February 01, 2020 by Critical Charm#VR, #A Giant Problem, #Scale, #Size, #Characters, #PlayerBeing big isn’t all it’s cracked up to be. And has necessitated some design solutions that don’t immediately present themselves. Here’s a design breakdown. One of the first things we had to de... Continue reading
- February 01, 2020 by Critical Charm#Points, #Score, #High Score, #A Giant Problem, #VRYes it’s another pun. But we think we’ve scored a real good one here. Okay, okay we’ll hold off on any more puns for the rest of this update. There’s no need to keep count… Alright, that’s... Continue reading
- February 01, 2020 by Critical Charm#Skyboxes, #Art, #Design, #Looney Tunes, #VR, #A Giant ProblemIn terms of Inspiration. Some may not be immediately cognizant of their work, but we certainly are. Of course that also shows our age. You know Chuck Jones from the classic look of Looney Tunes , Merr... Continue reading
- February 01, 2020 by Critical Charm#livestreaming, #Twitch, #YouTube, #Marketing, #VR, #A Giant ProblemThe live stream that is! We’re now live streaming every week on Twitch ! A blog is all well and good but in today’s high-tech and hip environment of game development, you need video. And what bett... Continue reading