Patch 0.04.00


Things keep getting better and better, so much so that we can say you’ll have to holster your enthusiasm.

Well actually it’s more about clubbing. But we’ll get to that in a moment. Before we ramble on, it’s time for what the cool kids call TL;DR. Or as we call it, just the important bits with none of the fluff. We do love our fluff though.

This patch includes:

  • Hip and Shoulder Holsters and relevant UI
  • Grabbing Improvements 
  • Art improvements to Ragged Shore and The Cauldron 
  • UI Fixes
  • A Quicksand Fix

Holsters

We’ve added more holsters for your club. Now you can slot it on either hip or either shoulder. Because the Club is a magical weapon, in the vein of Mjolnir, it returns to you when you throw it or when it breaks. But because your hands might be busy at that moment it returns to your holster. 

Smart, right? Well it gets smarter. The club can either return to the same holster every time. Or it can return to the holster you last put it in. And that’s up to you. We’ve updated the UI to reflect these changes so be sure to go explore and figure out what works best for you. 

We’ve also made the hip holsters adjustable, since we know everyone’s a different size and shape. So you can change the width and height of the holsters to make sure they sit comfortably for you. All this means you can go full Geralt on those goblins or rock a more Han Solo style with your club slung low.

If we were to have a motto it’d probably be, “Play It Your Way”.

Grabbing

We’ve been honing the grabbing, so it’s not as reliant on what we call Reach. Reach is that beam that highlights anything you can pick up in game. It’s been a bit troublesome when it comes to using the holsters and grabbing the club. So when now all you have to do is simply put your hand in the area where you expect the club to be and you’ll grab it when you press a button.

Art Improvements

Both maps have seen some lovely visual updates. Plateaus are topped better with grass.. There are patches of grass that appear throughout Ragged Shore. In both cases we’ve also improved our decal blending.

Other Stuff

Along with all of the above we’ve done some minor UI changes to improve the flow. We’ve also sorted an issue with what we call Quicksand. That’s the stuff near the exit portals that prevents you from just piling up trees and rocks to keep the enemies from escaping with all your gold.

We have more in store for A Giant Problem. But for that we need your feedback. Please be sure to reach out to us on the Steam Forums, on our Discord or via our support email

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