We Launched, Now What


Look at the road map and you’ll get a great idea! TL;DR - We’ve got new stuff coming every two weeks!

Okay it’s not laid out much like an actual map but it sure is pretty. And we do have some very specific goals in mind. Everything we’ve laid out we know is achievable. And this year. Some of this will even come this week.

Why? Because we’re committed to sizable content drops every two weeks. That’s in part because of what we’ve already got in the works. But also because of the need for playtesting to fine tune much of what we’re doing. And because we want to thank you for your belief in us, A Giant Problem and making this game even better.

If you’ve watched our livestreams then you’ll have seen our allies in action. The Gnome and the Hedgehog do great things, and they’re fantastic additions to the game. But we didn’t want to just throw them into the game without them being a choice, an impact on how you play the game. Hence the need for the dispensers.

A large part of what we have coming is about expanding your abilities as a player and giant. That’s why the allies aren’t in immediately. They’re troops for you to deploy. That’s why we’re bringing you a stomp and smash ability. It’s also why we’re working on a third type of magic. And of course the repair hammer, to keep those defenses going.

What would a fantasy game be without fantastic environments? That’s why we’ve got more maps in the works! They’re going to bring new challenges and effects. We’re also adding what we call the Firing Range, where you’ll be able to practice your skills and get to grips (literally and figuratively) with all this game has to offer before jumping in and testing your mettle. 

Then there’s the cosmetics. We’re already launching with a skin tone selector, since anyone can be a giant. But we want to offer you more ways to personalize your giant. And what better way than to show off your smashing ability with your smashing good looks by donning the gauntlets, helmet and weapons of your choosing.

Critical Charm is dedicated to making our games as accessible and approachable as possible. It’s why we’re working hard to include as many accessibility features as we can. Though by its very nature VR can be quite exclusionary. But we’re doing what we can to mitigate that and will continue to try to improve A Giant Problem for all.

We’ve got a lot in store for this game. So we hope you join us on this journey cause we’re going to smash, bash and mash a whole lot of stuff. Mainly goblins though.

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