Patch 0.05.00


The Eye of the Tiger is an oddly appropriate song for being a giant defending a village. Go on, give it a listen. But play the game first.

It also helps that some of us… okay one of us and we won’t name who, (it’s Greg, it’s always Greg) keeps going around singing:

Stomp.
Stomp Stomp Stomp.
Stomp Stomp Stomp.
Stomp Stomp Stooommmpp!

And all to the tune of Eye of the Tiger.


That tangent aside, this is a fun patch. Simply cause we’ve added a really nice new feature. Along with some other fixes.

This patch includes:

  • A New Player Ability: Stomp
  • Key remapping for Smooth Locomotion,
  • Holster bugs sorted plus UI and UX clean-up, 
  • UI Updates - Instruction Images in the Controls Menu, and
  • Art Improvements to the maps.

Stomp

Giants stomp. They’re big. They’re heavy. And they make an impact. That’s why anytime you teleport now you’ll be stomping your way around the world. We’ll be building out this ability more in the future, we’re aiming to make it feel more impactful. At the moment you’ll squash a single enemy, and leave a very nice impression on the world. 

For those using smooth locomotion, don’t worry you aren’t being left out of the stomping fun. You’ll still have your preferred method of movement. We’ve just added another button for you to utilize. So if you’re using the Oculus Touch, or Valve Index then Stomp aka Teleport has been added to the top button on your turning hand. For the Vive Cosmos Controllers it’s the bottom button on your turning hand. With the Vive Wand it’s up on the touchpad on your turning hand.

With the stomp you’ll get some nice effects on the ground to show where you’ve put your foot down. There’s also a beautifully appropriate sound effect that goes with it. And of course you get to squash one enemy for free. Does this hint at possible upgrades? Maybe, giants do tend to have two feet after all. 

Does it need to be said that any flying creature cannot be stepped upon? You’re big, just not that big. So you’ll have to wait for any dragons to land before you can try your foot at smooshing them.

Key Remapping

It’s a simple thing and something we’re continually working on - letting you play your way. If you’re not comfortable in VR then you’re not going to play. So we’ve enabled controller remapping for Smooth Locomotion. That way anyone who wants to play with a Southpaw setup can.

Holsters

There were some minor bugs with the holsters but those have been fixed. Go figure. In addition, we’ve improved the user interface and experience for making the holsters comfortable. These improvements include additional audio cues when retrieving the club from the holster and placing it back in.

UI Updates

For further clarity, images have been added to the Controls Menu section. They help players new to VR understand the different modes of movement and turning. Once you’re in the game you’ll see what we mean.

Art Improvements

We’re not exactly throwing shade here. But we are putting in shadows. Though they’re not the traditional kind, generated by light. They’re there simply to make the world more realistic and engaging.

All in all we’re quite pleased with this patch and what it adds. You can expect the next one in time for the Steam Summer Sale, unless we have to release a hotfix or two before then. As always, we have more in store for A Giant Problem. But for that we need your feedback. Please be sure to reach out to us on the Steam Forums, on our Discord or via our support email.

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