Patch 0.02.00
What a week eh? Well at least we’ve got some updates and fixes for you!
First and foremost, if you’re playing A Giant Problem on the Valve Index using the Knuckle Controllers we recognize that things are not finely tuned. Due to Covid-19 we have not had access to that headset and controllers. We’re working to remedy that so we can fully support them as well. If you are playing and using them, please be sure to give us feedback either on the Steam Forums, on our Discord or via our support email.
This being our first patch, is a minor one. But it does have some nice quality of life features.
This update includes:
- Smooth Locomotion and Smooth Turning,
- UI Updates for the aforementioned controls, and
- Updated Trees on The Cauldron.
Smooth Locomotion and Smooth Turning are now possible. So feel free to run yourself ragged. We would love some feedback on the speed of each. And of course, if you’d like to be able to tune the speed of those.
These new options means you need a way to activate them. Which means an update to the menus. Both the movement controls can be found in the Settings Menu.
We have more in store for A Giant Problem. But for that we need your feedback. Please be sure to reach out to us on the Steam Forums, on our Discord or via our support email.
Get A Giant Problem
A Giant Problem
Smash, bash and mash your enemies as a Giant
Status | In development |
Author | Critical Charm |
Genre | Action |
Tags | 3D, Fairy Tale, Fantasy, First-Person, Monsters, Oculus Rift, Singleplayer, Tactical, Unity, Virtual Reality (VR) |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Patch 0.09.50May 27, 2021
- Patch 0.09.00Apr 27, 2021
- Patch 0.08.00Mar 16, 2021
- Our 2021 RoadmapJan 15, 2021
- Vote For Us!Nov 26, 2020
- Patch 0.07.02Nov 20, 2020
- Patch 0.07.00Oct 29, 2020
- Patch 0.06.02Aug 04, 2020
- Summertime Update aka Patch 0.06.00Jun 23, 2020
- Patch 0.05.00May 28, 2020
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